![]() Regarding the amount of Gold you will get for each chest, I think it is adequate because you will not find this chests randomly, and also everyone enchanting or gambling in the game knows that money doesn't grow on trees, so this will be helpful, specially when taking into account the drops the chest will roll will be Dungeon-Level based.Īs a closing statement, I would suggest to put this mod on top of every other chest modification on the launcher, like Hene's "Golden Chest with Uniques", my mod doesn't modify any locked golden chest, but it's just an advice to avoid any possible conflicts. The guaranteed rewards aren't "a big deal" since it can be a useless Unique or a poor Class-Specific, so it shouldn't break the balance of the game. All my classes were ranged in diablo3 but. ![]() I had a lot of fun playing the Nether Mage and trying to stack other mods to the point where nether. I made a class mod for Torchlight 1 called Nethermage. Even though I love d3 on my ps3 I hate the melee characters. Im kind of tired, so I didnt notice the 1. Was really loving the Dragoon with his actual skill combos. Then again, this mod should override most of the Boss Chests even the ones from Mapworks. Awesome Classes Reborn added quite a few classes I felt were quite balanced. class everymen, they make one false move, give in to a single weak impulse, and. To be honest, I'm more interested about the common boss encounters you will see during the progression of the campaign, like the Manticore, the Estherian Regent or the Alchemist. Best Doctors, which is based on an extensive poll of medical specialists. If you can provide me with a screenshot of the place, the level of the dungeon and the boss you were fighting that may also help. If you see an Ornate or a Boss Chest dropping lesser loot, let me know by posting right here. Also I didn't touched Chillhoof's chest since I think it's a random dungeon, so it isn't very easy to find the layout to modding it. ![]() Please, keep in mind that due to the number of chests affected by this mod it is hard to do a proper testing, specially during the random Bosses spawning through Mapworks (But I think I managed to override this random Boss' Chests as well). Between 1 or 2 random Socketeables (Can be Blue or Unique).A Trinket (Ring/Amulet/Belt) which can't be Unique.A random Weapon (Can't be set nor Unique).A random Armor Piece (Can be a set item, but can't be Unique).So, I re-used an old one I had developed for a mod that never saw the light of day (So far), and tweaked it a little bit to maintain balance. Most of them called 'Treasure_Chest_Huge' instead of 'Treasure_Chest_Boss' as spawnclass. In fact, most Boss' Chest with the exception of The Forgotten Chest (Chillhoof in the Icedeep Caverns) and the one from the Spider Cave, didn't even have the proper spawnclass. That's better than can be said for a lot of mods, if you ask me.This mod overrides most/all Boss' Chests spawnclasses because the original one wasn't "rewardable" enough. We have concrete reason to be optimistic, though. That said, I also hope it means, you know, they'll actually get it done - and not swerve into the ditch of dysfunction that is mod purgatory. I hope that means they're punching their keyboards and hurling very insults words at one another. So SynergiesMOD is quite the thing, and the remainder of its planned content is apparently in "aggressive" development. And honestly, look at what they've already achieved - sans any sort of official mod tools, no less. I have no idea whether or not these people can actually pull it off, but more power to them. Synergies is full conversion and balance mod for Torchlight 2. Future plans include 24 planned Classes, 3 more Raid Dungeon chains, 2 Quest hubs, 2 more ACTS of overworld play, 3 more Legendary Armor sets, a second tier of legendary weapons, as well as fleshing out the tier1 weapons with more options."Ģ4 classes. Adding 108 Elite monsters, 6 Rare dragons, 28 Raid dungeons, 11 unique World Bosses, 4 Sets of Legendary Armor, 16 new Tier-1 Legendary Weapons, brand new Quest lines, a new World hub for ACT5, and a whole new class: The Necromancer. "SynergiesMOD is a complete conversion for Torchlight 2. You know when people practically coat refrigerators in magnets of big, brightly colored numbers? Well, catch. ![]() As for everything else in this particular package, well, brace yourself. Quite a potent necromancer, no? He comes with 30 new skills, a charge bar, and his own set of legendary armor, too, so this isn't just a new class in name alone. To see this content please enable targeting cookies. ![]()
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